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No way to use JavaScript/UnityScript State Machine Behaviours
Steps to reproduce: 1. Create an Animator Controller component for an object2. In the Animator window, create a state for the contro... Read more
HandleUtility.DistanceToLine doesn't work when intersecting near plane
HandleUtility.DistanceToLine will not give back accurate values when one of the points of the line intersects the near plane of the ... Read more
Vector3.RotateTowards doesn't work as expected once 90 degree angle is r...
Steps to reproduce: 1. Open attached project2. Open "test" scene3. Press play4. Hold space("Cube" is rotating around towards the red... Read more
[ModelImporter] Keep Quads option isn't exposed in script
Steps to reproduce: 1. Create new project and new script2. Try to find UnityEditor.ModelImporter.keepQuads or anything similar. Ther... Read more
[VR] Offscreen rendering produces disrupted image
Steps to reproduce:1. Download and open attached project "OffscreenRenderIssue.zip"2. Open scene "test"3. Turn VR Mode on in player ... Read more
In Unity 5.x two pass transparent shader fills depth buffer different th...
How to reproduce: 1. Open the attached project in Unity 4.x and the only scene in it.2. Observe first pass writes to the depth buffe... Read more
Lightmaps in 5.4 packing poorly and resulting in double the size
To reproduce:1. Open attached project2. Build lightmaps for Untitled scene4. Notice that lightmap size is bigger compared to 5.3 (16... Read more
Crash playing instanced rendering plugin
Steps to reproduce:1. Open attached project "case_817502-UnityProject.zip".2. Open "scene" scene.3. Press "Play"4. Unity crashes. Co... Read more
Editor crashes when exiting play mode and the scene is being cleaned up
Steps to reproduce:1. Open "Case_817497 Matcher Testbed" case2. Open "Test" scene3. Enter and exit play mode in editor4. Repeat step... Read more
[SinglePassStereo] TargetEye + deferred rendering causes right eye disto...
[SinglePassStereo] TargetEye + deferred rendering causes right eye distortion 2. How we can reproduce it using the example you attac... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Texture2D hash changes inside of an AssetBundle when rebuilding a SpriteAtlas bundle with an empty AssetPostprocessor Script enabled
- Aniso Level still applies when Generate MipMap is disabled in Texture Import Settings
- Mipmap Limit Groups long names are not truncated when creating a new Mipmap Limit Group with a long name
- “ArgumentException: Invalid double parameter.” error is thrown when Infinity is typed into the Fixed Timestep field
- GameObject becomes gray when using HDRP and STP together on macOS