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Duplicate
Votes
0
Found in
5.4.0f2
Issue ID
817559
Regression
No
[VR] Offscreen rendering produces disrupted image
Steps to reproduce:
1. Download and open attached project "OffscreenRenderIssue.zip"
2. Open scene "test"
3. Turn VR Mode on in player settings and select appropriate platform in API list
4. Play scene
Actual result: You will see two alternating images, switching once per second.
First - Normal camera
Second - Offscreen camera, with identical properties for the first one
On 5.4 with Oculus, you can see stretched screen when displaying the offscreen camera
On Vive (regardless of version) you can see doubled image (wrong offset for each eye).
Expected: Sharp, normal view
Tested and reproduced on:
Windows 10
Vive: Unity 5.4.0f2, 5.5.0a4
Oculus: Unity 5.4.0f3
Does not reproduce on:
Oculus: Unity 5.5.0a4
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This is a duplicate of issue #816464