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[VR][SinglePass] Fullscreen effect not rendering in single pass stereo mode
Steps to reproduce:1. Download and open attached project "Raymarching Not Working.zip"2. Open scene "Demo"3. Make sure VR mode is on... Read more
[Blendshape] Internal blendshape index isn't updated after AddBlendShape...
Steps to reproduce: 1. Open attached project "824384.zip"2. Open scene "repro"3. Run it4. In console, notice that blendshape count i... Read more
Instantiated prefabs with image component which are parented to Rect Mas...
Repro steps:1. Open "Unity-invisible spewns" project2. Make sure "TestScene" is loaded3. Enter play mode4. In the game scene drag an... Read more
Fatal error occurs when trying to open the project that contains unsuppo...
Steps to reproduce the issue:1. Download the attached project and try opening it.2. Agree to update the Scripting API if asked to.3.... Read more
[MSE] Manually baking lightmaps on multiple scenes causes duplicate ligh...
Repro steps:1. Open "LightmapBugReport" project2. Load "demo1" and "demo2" scenes3. Open Lighting Window4. Under the Lightmaps tab m... Read more
Crash on close
Steps to reproduce:1. open user's attached project2. enter Play mode (wait while it creates a map. it can take ~ 1 minute)3. exit Pl... Read more
Input.mousePosition returns incorrect value when using locked cursor
Reproduction steps:1. Open the "bug.zip" project.2. Open the "test" scene.3. Play the scene.4. Notice that the cursor is not centere... Read more
Particle system does not emit particles when Emission Bursts Min is 0 an...
Steps to reproduce:1. open ExampleProject2. open scene "test"3. select object "Emission MIN=0 / MAX=15" from the Hierarchy and Simul... Read more
[iOS] [MonoDevelop] UnityEditor.iOS.Xcode namespace not available in Mon...
Reproduction Steps:1. Open User's Project2. Open PostBuild.cs script3. Add new namespace "using UnityEngine.iOS.Xcode;"4. Notice tha... Read more
RectMask2D Graphics incorrectly horizontally clipped When Rotated
Steps to reproduce the issue:1. Open attached project.2. Open scene named "Scene".3. In the "Hierarchy" window select rotated image ... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Texture2D hash changes inside of an AssetBundle when rebuilding a SpriteAtlas bundle with an empty AssetPostprocessor Script enabled
- Aniso Level still applies when Generate MipMap is disabled in Texture Import Settings
- Mipmap Limit Groups long names are not truncated when creating a new Mipmap Limit Group with a long name
- “ArgumentException: Invalid double parameter.” error is thrown when Infinity is typed into the Fixed Timestep field
- GameObject becomes gray when using HDRP and STP together on macOS