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Duplicate
Votes
4
Found in
5.4.0f3
Issue ID
824262
Regression
Yes
[iOS] [MonoDevelop] UnityEditor.iOS.Xcode namespace not available in Monodevelop on Unity 5.4x
Reproduction Steps:
1. Open User's Project
2. Open PostBuild.cs script
3. Add new namespace "using UnityEngine.iOS.Xcode;"
4. Notice that Monodevelop throws error
5. Build project to iOS
6. Notice that Unity does build even though Monodevelop threw an error
Expected behaviour: If Unity supports namespaces Monodevelop should too
Actual results: Monodevelop does not recognise "UnityEditor.iOS.Xcode" namespace
-
Spoke
Aug 30, 2016 07:17
This should be an easy fix:
After adding:
<Reference Include="UnityEditor.iOS">
<HintPath>/Applications/Unity 5.3.6p1/PlaybackEngines/iOSSupport/UnityEditor.iOS.Extensions.Xcode.dll</HintPath>
</Reference>To Assembly-Sharp-Editor.csproj and Assembly-Sharp-Editor-firstpass.csproj everything worked as expected.
Since in the files you can find:
<Reference Include="UnityEditor.iOS.Extensions">
<HintPath>/Applications/Unity 5.3.6p1/PlaybackEngines/iOSSupport/UnityEditor.iOS.Extensions.dll</HintPath>
</Reference>
<Reference Include="UnityEditor.iOS.Extensions.Xcode">
<HintPath>/Applications/Unity 5.3.6p1/PlaybackEngines/iOSSupport/UnityEditor.iOS.Extensions.Xcode.dll</HintPath>
</Reference>
<Reference Include="UnityEditor.iOS.Extensions.Common">
<HintPath>/Applications/Unity 5.3.6p1/PlaybackEngines/iOSSupport/UnityEditor.iOS.Extensions.Common.dll</HintPath>
</Reference>Maybe they should be changed as UnityEditor.iOS.Extensions is not a valid namespace.
Unfortunately this is not a permanent solution, as the project is recreated by unity automatically.
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This is a duplicate of issue #808106