Search Issue Tracker
Fixed in 2020.1.X
Votes
2
Found in
5.4.0f3
Issue ID
824384
Regression
No
[Blendshape] Internal blendshape index isn't updated after AddBlendShapeFrame is called
Steps to reproduce:
1. Open attached project "824384.zip"
2. Open scene "repro"
3. Run it
4. In console, notice that blendshape count is 1, however, setting blendshape with index 0 throws error that blendshapes array is empty
Workaround:
After AddBlendShapeFrame call
Mesh fix = smr.sharedMesh;
smr.sharedMesh = fix;
Reproduced with: 5.3.6p3, 5.4.0p2, 5.5.0a6
5.2 didn't have AddBlendShapeFrame
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Memory leak occurs when repeatedly minimizing and maximizing the UI Builder window
- Crash on block_remove when opening a project with a corrupted library
- Scene View tab becomes unclickable when opening a message from the Console Window with Visual Studio
- UIToolkit Label color gradient is removed when Outline Width is set to anything other than 0
- The selector disappears in the Project Window when selecting anything in the Inspector Window
Crazy-Minnow-Studio
Oct 21, 2017 05:34
Thanks for reporting this @RADIATORYANG, this saved me a lot of time and frustration.
radiatoryang
Jan 14, 2017 20:00
oh, wait, I think the workaround still works, there's just a new bug interfering with a different part of my code?... THIS IS FINE. EVERYTHING IS FINE.
radiatoryang
Jan 14, 2017 19:45
as of 5.5.0f3, the workaround no longer works