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duplicating prefabs children causes other prefabs children to change mat...
Steps to reproduce (or watch gif):1. Open attached project "test08.zip"2. Open "test" scene3. Select "Cube (1)/Sphere"4. Add "red" m... Read more
Changing display resolution on Windows standalone deforms full screen pl...
How to reproduce: 1. Open the attached project and the only scene in it.2. Build for Windows standalone using default settings.3. Ru... Read more
[Crash] - 5.4 : Editor is crashing everytime I try to open a project on ...
Description:Editr is crashing after I select a project to load after launch. Repro Steps: 1.) Hard reboot computer using power butto... Read more
Halo light goes through "Opaque" and "Transparent" shaded objects.
Steps to reproduce( or just watch two attached gifs):1. Open my attached project "case825212Halo".2. Open "HaloLightTest" scene.3. E... Read more
Clicking on particles that have prewarm enabled but looping disabled doe...
How to reproduce:1. Open user project.2. Open scene "broken".3. From Assets > bug folder drop "working" prefab into hierarchy.4. ... Read more
[Android] Transition from lock screen to game sometimes corrupts Render ...
Steps to reproduce: 1) Download attached project ' LockScreenRTCorrupt.zip' and open in Unity.2) Build and run project on a device.N... Read more
Particles jitter when simulating it by increasing Playback Time
How to reproduce:1. Open the attached project2. Open "broken" scene and select Particle System in hierarchy3. In the Editor Particle... Read more
[Shuriken] Assert inIndex == 0 || (inValue >= 0.0f) == (sort[0].floatVal...
Steps to reproduce: 1. Download and import attached project. (ParticleAssert.zip)2. Open Scene: "Particle Test Scene"3. Select any p... Read more
Switching the graphics API creates 155 errors in the "Multistory Dungeon...
Switching the graphics API creates 155 errors in the "Multistory Dungeons" asset 1. What happened Opened the "Multistory Dungeons" a... Read more
Crashed in :AnimationCurveTpl<Vector3f>::EvaluateClamp when playing lega...
Steps to reproduce: 1) Download attached project and open in Unity.2) Open scene 'MiniSplashScene' and press Play.3) Wait for tutori... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Texture2D hash changes inside of an AssetBundle when rebuilding a SpriteAtlas bundle with an empty AssetPostprocessor Script enabled
- Aniso Level still applies when Generate MipMap is disabled in Texture Import Settings
- Mipmap Limit Groups long names are not truncated when creating a new Mipmap Limit Group with a long name
- “ArgumentException: Invalid double parameter.” error is thrown when Infinity is typed into the Fixed Timestep field
- GameObject becomes gray when using HDRP and STP together on macOS