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[XboxOne][FeatureRequest] Add ability to change Supported Languages from...
I see:CSRAW internal static void SetSupportedLanguage (string language, bool enabled) The function is marked as internal in PlayerSe... Read more
UI text is blurry with its width and height set to uneven numbers
Reproduction steps:1. Open the "bug.zip" project2. Open the only scene3. Notice the blurry text. Note: Text's width and height have ... Read more
Editor crashes using Sony SmartAR in (SmartAR) H38f6376c0::H4e2259870::o...
How to reproduce:1. Open user attached project.2. Open scene 'ShootingTest'3. Play the scene.4. Editor crashes. Reproduced on: 5.2.4... Read more
NullReferenceException when using EditorWindow.mouseOverWindow.
How to reproduce:1. Open user attached project.2. Open scene 'hgf'3. If 'Windowm8' is not already open, open Window > Repeat Butt... Read more
MonoBehavior "Enabled" value is not reset when the checkbox becomes hidden
Reproduction steps:1. Open the project2. Open the only scene3. Select "Enebaledbox" gameobejct and open the "EnabledBox" script atta... Read more
Using ICE Creature Control asset for animation and calling getActionCont...
Steps to reproduce:1- enter the Scene named "TestAction".2- run the scene3- keep clicking key "Alpha1"- unity will crash. Problem: c... Read more
[Android] IL2CPP cannot return correct android java object address to c#...
Steps to reproduce: 1) Download attached project 'TestAndroidIntPtrBug.zip' and open in Unity.2) Make sure Scripting Backend is set ... Read more
Repeat button doesn't return true when being pressed down without manual...
Steps to reproduce:1. Open project2. Go to Window-> Repeat button3. press button "Repeat without repaint"- returns true only when... Read more
[UI][Button] Mouse hover will trigger the disabled state of animator eve...
To reproduce:1. Open attached project2. Run the ForTest scene3. Mouse hover the button4. Check the animator state (the Button's Inte... Read more
[Animation] The clip that is created when calling AddClip is not cleaned...
The clip that is created when calling AddClip is not cleaned up, even after the gameobject/animator you've added it to is destroyed Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
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