Search Issue Tracker
Fixed in 5.4.2
Votes
0
Found in
5.4.0f3
Issue ID
826417
Regression
No
[XboxOne][FeatureRequest] Add ability to change Supported Languages from script
I see:
CSRAW internal static void SetSupportedLanguage (string language, bool enabled)
The function is marked as internal in PlayerSettings.XboxOne.
We will look to expose this method.
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Texture2D hash changes inside of an AssetBundle when rebuilding a SpriteAtlas bundle with an empty AssetPostprocessor Script enabled
- Aniso Level still applies when Generate MipMap is disabled in Texture Import Settings
- Mipmap Limit Groups long names are not truncated when creating a new Mipmap Limit Group with a long name
- “ArgumentException: Invalid double parameter.” error is thrown when Infinity is typed into the Fixed Timestep field
- GameObject becomes gray when using HDRP and STP together on macOS
Add comment