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[WebGL] Negative audio pitch doesn't make audio play backwards
Steps to reproduce: 1. Open attached project2. Build and run on WebGL3. Press P. This will multiply pitch by -1 and change it to neg... Read more
UI GameObject with one pixel border occasionally rendered not correctly ...
How to reproduce: 1. Open the attached project and the only "Components" scene in it.2. In the scene view, select the image with the... Read more
Unity crashes when using "/" in layout name
Steps to reproduce: 1. Create a new project.2. Go to Window -> Layouts -> Save Layout...3. Type anything with a '/' in it, (ex... Read more
[HLAPI] netId returns 0 in OnDestroy() for server but correct for client
Steps to reproduce:1. open attached project "NUP.zip"2. connect 2 or 3 clients3. disconnect with one of the clients Actual: console ... Read more
[Experimental] Undoing the adding of composite collider crashes in Compo...
How to reproduce:1. Open user attached project2. Open scene 'sdagfhg'3. In hierarchy navigate to Tile map > Layer4. Remove 'Compo... Read more
‘Node not supported’ error when adding an enum to int cast in VS tools f...
Steps to reproduce:1. open user's attached project2. open scene "Scene"3. open Assets/Scripts/MyClass.cs in Visual Studio4. place br... Read more
Unity crashes when assigning camera rect (RenderImageFilters(RenderLoop...
Steps to reproduce: 1. Open the attached project.2. Open 'TestScene' scene.2. Press play. After pressing play Unity crashes. The use... Read more
"corrupted scene: Failed to unload 'ProjectSettings/UnityAdsSettings.ass...
To reproduce:1. Open attached project2. Notice the error: "corrupted scene: Failed to unload 'ProjectSettings/UnityAdsSettings.asset... Read more
RectTransform.GetWorldCorners() values at Start() are different then the...
Reproduction steps:1. Open the attached project 'GetWorldCorners'2. Open the available scene3. Play scene4. Check the console Result... Read more
TagManager does not let to set the size of Layers.
Steps to reproduce:1. Open attached project or create a new one.2. Go to Edit->Project Settings -> Tags and Layers3. In upper ... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Texture2D hash changes inside of an AssetBundle when rebuilding a SpriteAtlas bundle with an empty AssetPostprocessor Script enabled
- Aniso Level still applies when Generate MipMap is disabled in Texture Import Settings
- Mipmap Limit Groups long names are not truncated when creating a new Mipmap Limit Group with a long name
- “ArgumentException: Invalid double parameter.” error is thrown when Infinity is typed into the Fixed Timestep field
- GameObject becomes gray when using HDRP and STP together on macOS