Search Issue Tracker
Fixed
Votes
0
Found in
5.5.0a6
Issue ID
826902
Regression
No
[Experimental] Undoing the adding of composite collider crashes in CompositeCollider2D::FindCompositedCollider
How to reproduce:
1. Open user attached project
2. Open scene 'sdagfhg'
3. In hierarchy navigate to Tile map > Layer
4. Remove 'Composite collider 2D'
5. Create 'Composite collider 2D'
6. Undo (ctrl + z)
Expected behaviour: Added collider is removed
Actual behaviour: Editor crashes
Reproduced on: 5.5.0a6 2D Experimental
Not reproduced on: 5.5.0a1 2D Experimental, as it doesn't have 'Composite collider 2D'
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Packman: "My Assets" filters section doesn't rescale on filter sections collapse
- "DrawDepthNormalPrepass" exceptions are thrown in Editor when Ctrl key is held with specific renderer settings
- Script file name changes do not display in Editor when Compiler errors are present
- Sprites are not rotating with bones when the Sprite type is Unlit
- Crash on TransferField_NonArray<YAMLRead,Converter_String> when opening a specific project
Add comment