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GLSL compilation error 'Swizzle of non-vector primitive float' with a sh...
Steps to reproduce:1) Open the latest attached project.2) Switch the Graphics API to OpenGL Core. Shader compilation errors appear i... Read more
Collision 2D detection does not work correctly in 5.4 and newer versions
Steps to reproduce:1. Open attached project in 5.4 or 5.52. Open scene "test area"3. press play-"Dummy" gameObject starts to flip ra... Read more
Inconsistency: Skybox is gone after switching active scene in standalone...
Steps to reproduce: 1. Open attached project.2. Build that project to standalone.3. Create new scene (with prepared UI)4. Make that ... Read more
[Android][iOS] Normalmap scale is ignored on mobile devices
Steps to reproduce: 1) Download attached project 'delme012345.zip' and open in Unity.2) Build and run project on a device.3) Compare... Read more
Scene GetRootGameObjects ignores order in hierarchy and returns objects ...
Steps to reproduce: 1. Open attached project. (MergeScenesRepro.zip)2. Open scene: menu3. Press play.4. Inspect console and hierarch... Read more
Active child of disabled parent crashes editor when creating new scene
How to reproduce:1. Open user attached project2. Open scene 'ISSUE'3. From hierarchy, expand 'policeCar01_Gewicht2050'Notice 'Blinke... Read more
If field stays selected after Play Mode is stopped the value does not ch...
Reproduction Steps:1. Create new project2. Select any float field (for example Camera's Transform position x field)3. Select the cur... Read more
Humanoid animation is not applied to a model in animation preview window
How to reproduce:1. Open the attached project2. Select Humanoid in Import Rig3. Hit Apply ('configure' becomes ticked)4. Go to 'Anim... Read more
[ES2.0] Glossy materials along with reflection probes are rendered badly
Reproduction steps:1) Open "ES2_GlossyReflectionProbes.zip" project2) Make sure that OpenGLES3 is selected (on top of Graphics APIs)... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Texture2D hash changes inside of an AssetBundle when rebuilding a SpriteAtlas bundle with an empty AssetPostprocessor Script enabled
- Aniso Level still applies when Generate MipMap is disabled in Texture Import Settings
- Mipmap Limit Groups long names are not truncated when creating a new Mipmap Limit Group with a long name
- “ArgumentException: Invalid double parameter.” error is thrown when Infinity is typed into the Fixed Timestep field
- GameObject becomes gray when using HDRP and STP together on macOS