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WebGL build content not shown after 'Build and Run'. 'Unable to connect'...
Steps to reproduce:1. Create empty project.2. Save scene.3. Go to 'Build settings'4. Build and Run. Expected behaviour: the built co... Read more
[UWP] Changing scene when certain DoTween animation is playing causes Sy...
Steps to reproduce: 1. Open attached project2. Build to Universal 103. Launch Master x644. When build starts, click button in the bo... Read more
Audio assets are significantly larger in runtime memory compared to olde...
Audio assets are significantly larger in runtime memory compared to older Unity versions. To reproduce:1. Open attached project2. Ru... Read more
Having an animator animating a non-uniformly scaled MeshCollider compone...
To reproduce:1. Open attached project2. Open the scene "CrashTest"3. Play the sceneNotice that while the scene is playing, Unity's m... Read more
Editor crashes in Transform::BroadcastMessageAny when playing scene with...
To reproduce:1. Open attached project2. Open the "MassiveDemo" scene3. Press "play"The editor should now crash. Reproduced on: 5.4.0... Read more
[iOS][ES2] Mip Map forces NPOT to POT texture without warning in OpenGL,...
1. Open user attached project.2. Set build platform as iOS and graphics API as OpenGL.Notice no warnings about forcing textures from... Read more
Crash in Terrain::Transfer<JSONWrite> when using Oculus Rift and Arduino
To reproduce:1. Open attached project;2. Open "Town" scene;3. Make sure Api Compatibility Level is set to .NET 2.0 (Edit > Projec... Read more
PlayFullScreenMovie crashes on iPhone 4 with iOS 7
Steps to reproduce:1. Build & Deploy user attached project to iOS 7 device (iPhone 4/5)2. Click on Play Video button3. Click on ... Read more
[Windows] Shader: LinearEyeDepth not displayed properly in 5.5
How to reproduce:1. Open user attached project.2. Open "Scene" scene.3. Enter play mode.4. In 5.4 shader decal displayed properly, i... Read more
Unable to scale objects with an animator controller and unactive scaling...
Reproduction steps:1) Open "828475_Repro.zip" project2) Play "Main" scene3) Try to scale "Cube" game object Expected result:Cube sho... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Texture2D hash changes inside of an AssetBundle when rebuilding a SpriteAtlas bundle with an empty AssetPostprocessor Script enabled
- Aniso Level still applies when Generate MipMap is disabled in Texture Import Settings
- Mipmap Limit Groups long names are not truncated when creating a new Mipmap Limit Group with a long name
- “ArgumentException: Invalid double parameter.” error is thrown when Infinity is typed into the Fixed Timestep field
- GameObject becomes gray when using HDRP and STP together on macOS