Search Issue Tracker
By Design
Votes
0
Found in
5.3.5p8
Issue ID
828577
Regression
Yes
Audio assets are significantly larger in runtime memory compared to older Unity versions
Audio assets are significantly larger in runtime memory compared to older Unity versions.
To reproduce:
1. Open attached project
2. Run scene
3. Press "take snapshot" button
4. Press "Audioclip" button
5. Notice the size for audio_orig is 948.72 KB and for the exact same duplicated asset the size is 21.83 KB
Reproducible: 5.5.0b3, 5.4.1f1, 5.3.6p4
Regression from 5.2.5f1
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- “FMOD failed to set the software format to the custom sample rate…” warnings are thrown as System Sample Rate value is being changed in Audio section of Project Settings window
- VFX Marquee selection does match the visual indicator
- “Invalid AABB aabb” errors are spammed when “Infinity” value is entered in Collider Component fields
- Editor Role does not sync with the MPPM Play Mode Scenario Role when entering Play mode
- Long asset names cause overlap with the “Find” function in search result tabs
Add comment