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"Unsupported type" error gets thrown when saving prefabs with custom ser...
How to reproduce:1. Open the attached “IN-134857” project2. Open the “MainMenuManager” prefab from the Project window3. In the Inspe... Read more
"Distance" node's preview ignores manually typed Input A values when con...
How to reproduce:1. Open the attached “IN-134624.zip” project2. Open the “TestShaderGraph” Lit Shader Graph3. Connect the “UV” node’... Read more
Crash on "Umbra::PortalCuller::init" when baking a large amount of occludes
Reproduction steps:1. Open the attached project “ReproProject”2. Open the scene “SampleScene“3. Navigate to Window → Rendering → Occ... Read more
Crash on RemoteAssetCache::GetArtifactFromCacheServerBatched when openin...
How to reproduce:1. Ensure Unity Accelerator service is up and running2. Open the attached “IN-134802.zip” project3. Observe the cra... Read more
Warning "Expected end of value but found" is shown when inserting a blan...
How to reproduce:1. Open the attached “IN-134977” project2. In the Assets folder open the “test.uss” file3. In the External Script E... Read more
Tooltip overlaps other elements in New Project window
Steps to reproduce: Open Unity Hub Install 6000.3.5f1 or 6000.3.4f1 or 6000.3.4f1 Open the "Projects" window Click the "New Project"... Read more
Unable to select a GameObject in Scene view when using a custom Editor Tool
How to reproduce:1. Open the attached “IN-135495_customEditorTools” project2. Open the “SampleScene” Scene3. In the Scene view windo... Read more
Rigidbody.angularVelocity.magnitude differs between versions when using ...
Reproduction steps:1. Open the attached "IN-134949_AddTorque.zip" project2. Open the "Assets/Scene.unity" scene3. Enter Play mode4. ... Read more
[Android] Input field does not update when selecting the same input fiel...
How to reproduce:1. Open the attached “UnityTMPTest2” project2. Build and run for Android3. On the device, tap the input field4. Wri... Read more
Player Projects checkbox can not be ticked when Visual Studio is the sel...
How to reproduce:1. Create a new project2. Open External Tools in the Preferences window (Unity → Settings → External Tools)3. Selec... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Texture2D hash changes inside of an AssetBundle when rebuilding a SpriteAtlas bundle with an empty AssetPostprocessor Script enabled
- Aniso Level still applies when Generate MipMap is disabled in Texture Import Settings
- Mipmap Limit Groups long names are not truncated when creating a new Mipmap Limit Group with a long name
- “ArgumentException: Invalid double parameter.” error is thrown when Infinity is typed into the Fixed Timestep field
- GameObject becomes gray when using HDRP and STP together on macOS