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0
votes
By Design

Variables with SerializeField modified values are lost when the scene is...

Serialization

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Sep 30, 2016

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Version/s: 5.4.1f1

Steps to reproduce:1. Open attached project2. Select Mike object3. Change the values below "Inherited From PlayerController"4. Play ... Read more

4
votes
Fixed

[OSX] Application.version returns Unity version instead of build version...

OSX

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Sep 30, 2016

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Version/s: 5.4.1f1

Steps to reproduce:1) Open the attached version.2) Open scene 'version'.3) Build and Run a Mac Standalone build. Application.version... Read more

0
votes
Fixed
0
votes
Fixed

[Regression][Editor] Two separate brushes are rendered after adding seco...

Terrain

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Sep 30, 2016

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Version/s: 5.5.0b6

Steps to repro: 1. Open Unity;2. Create new project;3. Add Terrain gameobject (GameObject -> 3D Object -> Terrain);4. In the T... Read more

0
votes
Won't Fix

Making public method private when it is assigned to Button's onClick eve...

UI

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Sep 30, 2016

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Version/s: 5.4.1f1

Reproduction steps:1. Open the "bug.zip" project2. Open the "Test" scene3. Open the "Example.cs" script4. Make "Pressed" method priv... Read more

0
votes
Fixed

UNET pooled objects are destroyed in Editor instead of being UnSpawned w...

Networking

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Sep 30, 2016

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Version/s: 5.4.0f3

STR:1. Open "offline" scene in the project attached2. Build and Run the scene3. On the build, Host a server4. Enter play mode in edi... Read more

0
votes
By Design

[WebGL] point and spot light not working in build

WebGL

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Sep 30, 2016

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Version/s: 5.4.1f1

-e: scene as a realtime spot and point light which are both not working in a webgl build--repro with 536, 541, 550 -repro:--open att... Read more

0
votes
Fixed

DepthTexture is renderred regardless of whether ScreenSpace Shadow is en...

Camera

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Sep 30, 2016

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Version/s: 5.4.1f1

Steps to reproduce a bug:1. Open the attached project (TestShadow.zip)2. Open the test.unity scene.3. Enter the play mode of the gam... Read more

0
votes
Won't Fix

NavMeshAgent's path glitches when turning where 2 platforms connect

AI

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Sep 30, 2016

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Version/s: 5.4.1f1

Steps to reproduce:1. Download and open attached project2. Observe the route the Cylinder game object takes through the scene view E... Read more

0
votes
Duplicate

Anti-Aliasing turned on prevents shader with CommandBuffer.Blit from ren...

Shaders

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Sep 30, 2016

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Version/s: 5.4.1f1

Steps to reproduce:1. Open user attached project (TIM_C Blit Working)2. Go to Project Settings --> Quality settings3. Turn on Ant... Read more

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