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Variables with SerializeField modified values are lost when the scene is...
Steps to reproduce:1. Open attached project2. Select Mike object3. Change the values below "Inherited From PlayerController"4. Play ... Read more
[OSX] Application.version returns Unity version instead of build version...
Steps to reproduce:1) Open the attached version.2) Open scene 'version'.3) Build and Run a Mac Standalone build. Application.version... Read more
[Regression][Editor] Two separate brushes are rendered after adding seco...
Steps to repro: 1. Open Unity;2. Create new project;3. Add Terrain gameobject (GameObject -> 3D Object -> Terrain);4. In the T... Read more
Making public method private when it is assigned to Button's onClick eve...
Reproduction steps:1. Open the "bug.zip" project2. Open the "Test" scene3. Open the "Example.cs" script4. Make "Pressed" method priv... Read more
UNET pooled objects are destroyed in Editor instead of being UnSpawned w...
STR:1. Open "offline" scene in the project attached2. Build and Run the scene3. On the build, Host a server4. Enter play mode in edi... Read more
[WebGL] point and spot light not working in build
-e: scene as a realtime spot and point light which are both not working in a webgl build--repro with 536, 541, 550 -repro:--open att... Read more
DepthTexture is renderred regardless of whether ScreenSpace Shadow is en...
Steps to reproduce a bug:1. Open the attached project (TestShadow.zip)2. Open the test.unity scene.3. Enter the play mode of the gam... Read more
NavMeshAgent's path glitches when turning where 2 platforms connect
Steps to reproduce:1. Download and open attached project2. Observe the route the Cylinder game object takes through the scene view E... Read more
Anti-Aliasing turned on prevents shader with CommandBuffer.Blit from ren...
Steps to reproduce:1. Open user attached project (TIM_C Blit Working)2. Go to Project Settings --> Quality settings3. Turn on Ant... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Required SpriteMask class (ID 331) is stripped when "Strip Engine Code" is enabled
- “Maximized serialized file backup not found” error is thrown when minimizing a window in a newly opened project
- Build stack trace contains invalid lines when building with IL2CPP using scripts with delegates containing generic types in the signature
- Entities Systems window has a “Show Full Player Loop” dropdown which does nothing when clicked after enabling “Show Full Player Loop”
- Entities Hierarchy Search “Show/Hide” button’s Lens Icon is blurry when the Editor is on an external monitor