Search Issue Tracker
Fixed in 5.6.0
Votes
4
Found in
5.4.1f1
Issue ID
836822
Regression
No
[OSX] Application.version returns Unity version instead of build version on Mac Standalone
Steps to reproduce:
1) Open the attached version.
2) Open scene 'version'.
3) Build and Run a Mac Standalone build.
Application.version is displayed on the screen. On macOS, it displays the version of Unity that was used to produce the build.
Reproduced on:
5.5.0b6, 5.4.1p3, 5.3.6p6, 5.2.4f1
Also tested Windows, iOS, Linux (did not reproduce on all of them).
Comments (3)
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Scaled Backgrounds List and dropdown text are enabled while Scaled Backgrounds field is disabled in IMGUI Debugger window
- Editor crashes when large value is entered in Scaled Backgrounds field of IMGUI Debugger window
- "Custom Function" Node "Input" type changes do not immediately show mistmatch errors when set to an incompatible type in Shader Graph
- My Assets list is populated with Asset Packages when setting how many Packages to display before clicking the Load button
- Hub shows 6.0 as Latest LTS when opening a project after deleting its 6.3 Editor version
pixelsplit
Jan 25, 2017 10:52
Is this fixed? In our Cloud Builds (5.5.0f3) it still happens.
grouni
Nov 15, 2016 14:14
btw, it was "fixed" in editor mode: see issue 763242
https://issuetracker.unity3d.com/issues/osx-application-dot-version-returns-application-dot-unityversion-in-osx-editor
grouni
Nov 15, 2016 14:13
in version 5.4.2p3 too.
in Editor, Application.version returns the good number.