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Object reference lost when creating asset on existing asset path
Reproduction steps:1. Open the attached project;2. Select "SelectMe" in the project;3. Click "1.Create and set sprites" Button in th... Read more
Re-importing a script makes created ScriptableObject's data null when us...
To reproduce: 1.Download and open attached project.2.Go to Editor folder and remove "AndroidKeystoreData" ScriptableObject.3.Re-impo... Read more
[VR][Asymmetric Frustum] Objects rendered through script are not offset ...
Steps to reproduce:1. Download and open the attached project on an HTC Vive connected machine2. Enter Play mode - this is fine3. Exi... Read more
[GearVR] Leaving headset in standby mode causes screen to freeze
Steps to reproduce: 1. Create new project and make GearVR build2. Take headset off3. wait ~10 seconds and put headset back on4. Noti... Read more
Edit mode registers one mouse click, built project registers double click
Game is running fine in the editor, but after building the game, script acts differently than in editor. Steps to reproduce:1.Open a... Read more
Wrong Image placement when re-enabling prefab and its Canvas and Canvas ...
To reproduce:1. Open project2. Play 'canvas-bug-test' scene3. Re-enable 'Root' game object4. Re-enable Canvas in 'Window1' game obje... Read more
[Bug reporter] Clicking Type or Path buttons in "Attached Files" starts ...
Steps to reproduce:1. Open Bug Reporter2. In Attached files section click "Type" or "Path" ~20 times Actual: After ~20 clicks, only ... Read more
Wrong text color for 'No frame data available' message in Profiler
To reproduce: 1. Open any project2. Open Profiler3. Select 'CPU Usage' and clear Profiler console Expected: white colored textActual... Read more
Value selection keys get stuck when they are moved to the same time value
Reproduction steps:1. Create new project.2. Create new Gameobject.3. Add Audio source.4. Create new key on Reverb Zone Mix.5. Move i... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Sprite texture is null when read from a SpriteAtlas in an Addressables bundle
- Scrolling in the Tile Palette Brush Pick overlay breaks when a lot of Brushes are saved and the List View is enabled
- OnPreprocessAsset is not triggered when AssetPostprocessor version is changed and script recompiles
- Terrain Component and Overlay Text Rendering is broken when using Bitmap Text Rendering Mode
- “No Overlays” Overlay overlaps with the Tile Palette toolbar when docked on the left