Search Issue Tracker
By Design
Votes
0
Found in
5.5.0f3
Issue ID
869673
Regression
No
[VR][Asymmetric Frustum] Objects rendered through script are not offset properly using HTC Vive
Steps to reproduce:
1. Download and open the attached project on an HTC Vive connected machine
2. Enter Play mode - this is fine
3. Exit Play mode
4. Comment out line 14 in TestQuadRender script - this disables manual offset workaround
5. Enter Play mode
Expected result: view is normal
Actual result: different eye views are offset, view is not focused
Reproduced on 5.3.7p4, 5.4.4p3, 5.5.1p4, 5.6.0b9*
Notes:
-Not reproduced on Oculus Rift
-Can be "fixed" by manually creating an offset between different eyes
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Fixing Message Loss in UMPE During Domain Reload
- The Editor freezes when ScheduleReadOnly of IJobParallelForTransform with dependency is used
- Text is truncated in the Inspector when the display scale is set to 150%
- CancellationTokenSource(<timeout>) has incorrect cancellation status when used in WebGL Player
- VFX property value names are cut off when properties with 'Arc' are viewed in the VFX Blackboard
Add comment