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[HLAPI] Having Online and Offline scene setup in NetworkManager override...
Steps to reproduce:1. open scene 'Main'2. enter Play mode Expected: 'Online' and 'Third' scenes loadedActual: overrides all existing... Read more
[Terrain] Paint Details: Opacity and TargetStrength = 1 gives unexpected...
What happened:Setting up Opacity = 1 and TargetStrength = 1 for Mesh detail produces some strange patterns when painting that onto t... Read more
Calling Caching.CleanCache() method fails when there is a cached assetBu...
To reproduce: 1. Open attached project2. Open "TestScene"3. Open console window4. Enter play mode Expected result: Caching.CleanCach... Read more
Unity Editor crashes when invoking an interface method
Steps to reproduce:1. Download and open the attached project2. Open scene "Hardcoded Desktop"3. Hit play Result: crash Note: crashes... Read more
Switch between languages doesn't work
Impossible to switch language by pressing hotkeys or using language panel in Windows while focus is on UnityEditor window.Workaround... Read more
[Terrain] Paint Details tab doesn't show preview icons for prefab detail...
1. What happenedPaint Details tab doesn't show preview icons for 'details' that were created with Prefabs. 2. How we can reproduce i... Read more
Google Play Games Services plugin throws compiler errors on 5.5.0b7, 5.5...
Steps to reproduce:1. Open the project2. Notice that Google Play Games services throws compiler errors in console Expected: freshly ... Read more
Layout Groups scales its items wrongly if they have custom sprites. UI e...
Reproduction Steps:1. Open attached project2. Notice that there are four panels with Layout Group Components on them3. Notice that B... Read more
"Asset Changes" button does not open after updating the local changes
In Collab History, when the current commit is changed to another one, "Asset changes" button does not work as expected. When the but... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
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