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Surface Shader with shader_features doesn´t compile
To reproduce:1. Open attached project;2. Reimport shader "SurfaceBug". Expected result: Editor compiles the Surface Shader, it is po... Read more
[UI] Parent Content Size Fitter incorrectly recalculating on Descendant ...
To reproduce:1) Open attached project2) Expand the hierarchy to the maximum possible3) In one of the Item Containers, start disablin... Read more
Xbox One Gamepad triggers are not working in WebGL builds
To reproduce:1. Open the attached project2. Play in editor and notice what controller triggers do3. Build for WebGLResult: Xbox One ... Read more
[Edge] tab crashes after reloading several times
-e: see title--works well in FF52 & Chrome56--fails on Edge 38.14393.0.0/EdgeHTML 14.14393--tested and fails for 5.4.3 and 5.5.1... Read more
Cannot dock windows after undocking them
Steps to reproduce : - create a new project- undock a window and notice the error- try to dock it back and notice that it's not poss... Read more
[iOS] Development builds crash GetVisibleSkinnedMeshRendererCount when r...
To Reproduce: 1. Build and empty Unity project to iOS with development build turn on.2. Observe that it crash in 'GetVisibleSkinnedM... Read more
Unity crashes when using abstract classes behaviour on a StateMachine
Steps to reproduce:1. Download StateMachineCrash.zip and open "BUG_scene" scene2. Open SimpleTest.cs change KeyCode.JoystickButton0 ... Read more
Invoking System.Collections.IEnumerable.GetEnumerator() fails on native ...
That means it fails on native objects that implement IIterable/IMapView/IVectorView/any other interface which when projected to CLR ... Read more
[Metal][Deferred] Tree leaves are not rendered when using Deferred rende...
Steps to repro: 1. Open attached project and 'bugMetalDeferred' scene on OSX (Metal);2. Resize Game view tab;3. Observe tree renderi... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Spring Joint shows only one anchor gizmo in Scene view when "Auto Configure Connected Anchor" is enabled
- Crash on _platform_memmove after entering large value in Graphics settings Preloaded Shaders field
- Disproportionally large impact on CPU frame time when writing to a rendering entity's LocalToWorld
- "Constant Force" Component numeric fields drift out of view while entering a really big value in the Inspector
- Scene view camera speed pop-up appears empty or cut off when Scene view is very narrow