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Vertical Fit (Content Size Fitter) ignores the text height when it sets ...
If the text has "Horizontal Overflow" set to Wrap and "Vertical Fit" (Content Size Fitter) set to Preferred Size, the height of the ... Read more
Lights set on Auto do not render properly
Lights that are set on "Auto" do not render properly. Simple workaround is to set Render Mode to "Important". Note:This applies to b... Read more
NetworkConnection.SendWriter overrides previous messages when Server and...
Reproduction steps:1. Open attached project "NetworkSendWriter"2. Open "Test" scene3. Hit Play Expected result:Client receives 4 mes... Read more
Unity crashes when mono tries to access something from Jit table
Unity crashes when mono tries to access something from Jit table. Note: I've attached callstack retrieved from Unity.DMP (file attac... Read more
When the program "PLAYS.TV" is turned on, the built game crashes after c...
Reproduction steps:1. Open the program "AMD Gaming Evolved" and especially "PLAYS.TV" program;2. Create the new project;3. Save the ... Read more
[Occlusion]Editor crashes when baking occlusion in a scene with a small ...
Steps to reproduce:1. Download and open the attached project2. Open scene Assets/1-Comparison Scene/"Scene"3. Activate Gameobject "2... Read more
[Crash] GetAutomaticFormat("Tizen") causes TextureImporter::FormatAndUsa...
Steps to reproduce:1. Open the project2. In the menu, click BugReport -> GetAutomaticFormat(Tizen)3. Observe the crash Reproducib... Read more
[Auto] Changing Directional Mode Not Triggering Baking When Only Precomp...
Changing Directional Mode in General GI does not trigger baking with auto mode when only precomputed realtime GI is enabled. It work... Read more
Rotation error of thumb when retargeted for Mecanim humanoid
To reproduce:1. Open attached project2. Open the ThumbIssue scene.3. Press play.4. Look closely at the hands of the two characters. ... Read more
[Graphics] Material.SetBuffer does not have an "int nameID" override method
Material.SetBuffer does not have an "int nameID" override method in 5.5. All other Set methods of Material such as SetInt and SetFlo... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Sprite Editor Outline Tool Overlay is not displayed when no Sprite is selected
- “No method with RuntimeInitializeOnLoadMethod attribute” warning from ReadmeEditor.cs is thrown after installing Project Auditor Rules
- Projection matrix is altered when using RasterCommandBuffer.ClearRenderTarget on DX12 and Metal
- Entities Hierarchy window allows Cyclic nesting and throws an “ArgumentException: Cyclic nesting detected” error when dragging a Prefab onto the same Prefab in the Entities Hierarchy
- EnterPlayModeOptions doesn't take effect if user manually modifies m_EnterPlayModeOptionsEnabled to 0