Search Issue Tracker
By Design
Votes
0
Found in
5.3.3f1
Issue ID
853916
Regression
No
Lights set on Auto do not render properly
Lights that are set on "Auto" do not render properly. Simple workaround is to set Render Mode to "Important".
Note:
This applies to both the Player's "Headlights" and the Plane's "Street Lights"
Reproduction Steps:
1. Import attached project into Unity Editor.
2. Open "Test track 01" scene.
3. Enter Play mode.
4. Move forward with the UP key.
5. Observe how lights react to player movements.
Expected result: All lights render fully on game start.
Actual result: Lights render erratically, depending on the player's position.
Reproduced with:
5.3.6f1, 5.3.0f4, 5.2.5f1, 5.2.0f3
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Fixing Message Loss in UMPE During Domain Reload
- The Editor freezes when ScheduleReadOnly of IJobParallelForTransform with dependency is used
- Text is truncated in the Inspector when the display scale is set to 150%
- CancellationTokenSource(<timeout>) has incorrect cancellation status when used in WebGL Player
- VFX property value names are cut off when properties with 'Arc' are viewed in the VFX Blackboard
Add comment