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Crash on UnityOpenXRMeta_XrFuncTable_ClearCachedFunc when starting, stop...
How to reproduce:1. Create a new project using the VR template2. Connect your XR device using Quest Link3. Enter Play mode4. Exit Pl... Read more
[Linux] “Cannot create Settings Providers”, “Parent directory must exist...
Steps to reproduce:1. Create new Unity project2. Open Build Profiles window3. Add Android Platform via “Add Build Profile” button4. ... Read more
Entities flicker when setting BatchRendererGroup buffer inside OnFinishe...
How to reproduce:1. Open the attached “IN-131140“ project2. Open the “Mission5_v0_3“ scene3. Enter Play mode4. Observe the Game view... Read more
Prefab's "Remove Unused Overrides" fails to clean up overrides when the ...
How to reproduce:1. Open the attached “IN-132795.zip” project2. Open the “RefsOverridesBugScene” scene3. In the Hierarchy tab, click... Read more
CS0619 Errors thrown into the Console when the Netcode for Entities pack...
How to reproduce:1. Create a new project2. Install the Netcode for Entities package (com.unity.netcode)3. Observe the Console Actual... Read more
Settings in the "Shader Graph" settings page are not properly aligned
Steps to reproduce: Create a new project Go to Edit ->Project Settings Find the "Shader Graph" item Observe how settings are disp... Read more
Opaque textures with BC7 compression by default have non-opaque alpha va...
Steps to reproduce:1. Open the attached user's project "BC7_Alpha.zip"2. Open "Assets/Scenes/SampleScene.unity" and enter Play Mode3... Read more
UI Toolkit leaks 4 persistant allocates when the DisplayStyle of a Visua...
How to reproduce:1. Open the attached “IN-135441_leak” project2. Open the “OutdoorsScene” Scene3. Navigate to Edit->Preferences-&... Read more
Sort label is misleading when sorting Samples by Name in All Samples tab
Steps to reproduce: Create a new project using Universal 3D template Open the Package Manager (Window > Package Management > P... Read more
"Microphone class is used but Microphone Usage Description is empty in P...
How to reproduce:1. Open the attached project "BuildFail"2. In the Build Profiles, switch to the "Custom" Build Profile3. Click "Bui... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Texture2D hash changes inside of an AssetBundle when rebuilding a SpriteAtlas bundle with an empty AssetPostprocessor Script enabled
- Aniso Level still applies when Generate MipMap is disabled in Texture Import Settings
- Mipmap Limit Groups long names are not truncated when creating a new Mipmap Limit Group with a long name
- “ArgumentException: Invalid double parameter.” error is thrown when Infinity is typed into the Fixed Timestep field
- GameObject becomes gray when using HDRP and STP together on macOS