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Additively loading Light Probes when using Realtime GI causes probe valu...
Steps to reproduce: Clone and update the following repo: [https://github.cds.internal.unity3d.com/unity/Additive-Lighting/tree/uum-2... Read more
SpeedTree meshes don't calculate UV distribution metrics on import
Reproduction steps:1. Open the attached project “UVRepro“2. Open “Assets/Scenes/SampleScene.unity“ Scene3. Observe the Console windo... Read more
ScriptableObject's properties are not displayed in the Inspector Window ...
Reproduction steps:1. Open the “Duplicate Files Issue” Project2. In the Project Window select “Assets/Foo” ScriptableObject3. Observ... Read more
Setting the Material.shaderKeywords field causes the field to become emp...
How to reproduce: Open the attached project "TestShaderKeywordBug2020-main.zip" Open Assets/Scenes/SampleScene.unity Enter Play Mode... Read more
“Recompile And Continue Playing” setting is ignored when the "Auto Refre...
Reproduction steps:1. Open the “TestRecompileAfterPlaying” Project2. Open the “Assets/Test.unity” Scene3. In the top menu open Unity... Read more
UI Document component warning doesn't parse newline characters correctly
Steps to reproduce:1. Open a new project2. Add a UI Document component to any Game Object3. Observe the error asking the user to add... Read more
Crash on LightingDataAsset::CheckConsistency when importing assets
Reproduction steps:1. Open the attached project “CrashRepro“ Expected result: Project is openedActual result: Editor crashes Reprodu... Read more
Multiple foldouts expand and their elements get mixed up when scrolling ...
How to reproduce:1. Open the attached Project "UiToolkit" and load Scene "SampleScene"2. Enter Play Mode3. Expand the first element ... Read more
Missing Components get added but not saved
Reproduction steps:1. Open the attached project “WarningRepro“ with Unity Editor 2020.2.0a7 or newer2. Notice warnings in the Consol... Read more
Crash on EmitGizmoGeometry when creating a large amount of gizmos
Reproduction steps:1. Open the attached project “CrashRepro“2. Drag “Assets/gizmo.cs” to “Cube“ in the Hierarchy Expected result: Gi... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Texture2D hash changes inside of an AssetBundle when rebuilding a SpriteAtlas bundle with an empty AssetPostprocessor Script enabled
- Aniso Level still applies when Generate MipMap is disabled in Texture Import Settings
- Mipmap Limit Groups long names are not truncated when creating a new Mipmap Limit Group with a long name
- “ArgumentException: Invalid double parameter.” error is thrown when Infinity is typed into the Fixed Timestep field
- GameObject becomes gray when using HDRP and STP together on macOS