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Fixed in 2022.2.16f1
Fixed in 2022.2.X, 2023.2.X, 2023.2.0a10
Votes
0
Found in
2020.3.44f1
2021.3.17f1
2022.2.4f1
2023.1.0b1
2023.2.0a3
Issue ID
UUM-27659
Regression
No
Crash on EmitGizmoGeometry when creating a large amount of gizmos
Reproduction steps:
1. Open the attached project “CrashRepro“
2. Drag “Assets/gizmo.cs” to “Cube“ in the Hierarchy
Expected result: Gizmos appear in the Scene view
Actual result: Editor crashes
Reproducible with: 2020.3.44f1, 2021.3.17f1, 2022.2.4f1, 2023.1.0b1, 2023.2.0a3
Reproducible on: Windows 10 22H2
First lines of the Stack trace:
{noformat}0x00007FF75C4204F5 (Unity) EmitGizmoGeometry
0x00007FF75B23556C (Unity) JobQueue::Exec
0x00007FF75B237881 (Unity) JobQueue::Steal
0x00007FF75B237AD2 (Unity) JobQueue::WaitForJobGroupID
0x00007FF75B232DCC (Unity) CompleteFenceInternal{noformat}
Note: If you lower the gizmo amount in the script it does not crash
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