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Reflection is shifted with left and right eyes in VR
Steps to reproduce:1. Download and open the latest attached project(OC Link)2. Enter Playmode Expected result: reflection is rendere... Read more
GUI ignores transform position from script on Collider as a Trigger
How to reproduce: 1. Open users attached project and "area001" scene2. Enter play mode3. Note displayed text in the bottom box4. Fol... Read more
UI elements don't become highlighted when hovering mouse pointer with mo...
UI elements don't become highlighted if you press the UI element, keep the mouse down, move it over the other UI element and release... Read more
[Editor][Shader] Mobile/VertexLit prefab preview window has no lighting ...
To reproduce:1) Open the attached project2) Go to Resources3) Select StoneSand with Inspector and Prefab preview window opened4) Not... Read more
.dll files cause crashes on building if a non-matching architecture is s...
Reproduction steps:1. Open the attached project in Unity2. Select the "Mono.Cecil.dll" in the assets3. Make sure that under Platform... Read more
UNETWeaver crashes with NullReferenceException when a class inheriting U...
Steps to reproduce:1. Open attached project "class_test000.zip"2. Build WSA Universal 10 SDKResult: Build fails and NullReferenceExc... Read more
[UI][Button] Mouse hover will trigger the disabled state of animator eve...
To reproduce:1. Open attached project;2. Run the "TestScene" scene;3. Press Button "2" then "1". Expected behavior: when button "1" ... Read more
[Android] Transition from lock screen to app gives artefacts/distortions...
Steps to reproduce: 1) Download attached project2) Build and run 'Test' scene on a device3) After app launched, quickly lock the scr... Read more
[iOS] Some of the iOS devices draw Camera Rect incorrectly
Reproduction Steps:1. Open User's project2. Build for iOS3. Add Camera Privacy4. Build and deploy to iOS device5. Press GUI buttonNo... Read more
Build "Cancelled" due to non-fatal error in Editor.log, even though it i...
To reproduce:1) Open attached project2) Build it3) Notice that the scene is built properly4) Open Editor.log - it instead says that ... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Texture2D hash changes inside of an AssetBundle when rebuilding a SpriteAtlas bundle with an empty AssetPostprocessor Script enabled
- Aniso Level still applies when Generate MipMap is disabled in Texture Import Settings
- Mipmap Limit Groups long names are not truncated when creating a new Mipmap Limit Group with a long name
- “ArgumentException: Invalid double parameter.” error is thrown when Infinity is typed into the Fixed Timestep field
- GameObject becomes gray when using HDRP and STP together on macOS