Search Issue Tracker
Fixed in 5.6.0
Votes
0
Found in
5.4.3p3
Issue ID
859941
Regression
Yes
Build "Cancelled" due to non-fatal error in Editor.log, even though it is actually successful
To reproduce:
1) Open attached project
2) Build it
3) Notice that the scene is built properly
4) Open Editor.log - it instead says that the build was "Cancelled", not "Completed"
Reproduced in 5.6.0b1, 5.5.0p1, 5.4.3p3, 5.4.0f3
Not reproduced in 5.3.5f1, 5.3.7f1
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Sprite Editor Outline Tool Overlay is not displayed when no Sprite is selected
- “No method with RuntimeInitializeOnLoadMethod attribute” warning from ReadmeEditor.cs is thrown after installing Project Auditor Rules
- Projection matrix is altered when using RasterCommandBuffer.ClearRenderTarget on DX12 and Metal
- Entities Hierarchy window allows Cyclic nesting and throws an “ArgumentException: Cyclic nesting detected” error when dragging a Prefab onto the same Prefab in the Entities Hierarchy
- EnterPlayModeOptions doesn't take effect if user manually modifies m_EnterPlayModeOptionsEnabled to 0
Add comment