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Function 'AddForceAtPosition' influences Rigidbody.MovePosition and Rigi...
Reproduction steps:1. Open the attached project;2. Open the scene 'TestPhys';3. Ensure 'Impulse' on TestController ('Sphere' gameobj... Read more
Substances with Standart Shader are not being fully rendered on a mesh
How to reproduce: 1. Open attached project "863701-repro.zip" and "TheScene"2. Press play Expected behavior: Substances with Standar... Read more
[Transparency] Face orientation is not evaluated when baking a one-sided...
Face orientation is not taken into account when baking a one-sided geometry with a transparent texture. Shadows are always baked ont... Read more
After resize Canvas Preview window, Canvas disappears in Scene window
Reproduction steps:1. Create the new project;2. Create Canvas and Button gameobjects;3. Select the Button with the Rect transform to... Read more
[Android] Render artefacts on objects that don't receive shadows using A...
How to reproduce:1. Open user provided project2. Build for Adreno 530 device3. Play the built app (You can die in game, the camera k... Read more
Project with particle system crashes on certain Android devices (Fatal s...
Reproduction steps:1) Open user's attached project2) Build and run on the Android device-- Notice that application crashes when run1... Read more
Multiple VideoPlayers freeze when playing multiple videos
Steps to reproduce:1. Open attached project "863645.zip"2. Download video pack (contains 3x1080p and 3x4k videos, link in the edit)3... Read more
When graphics jobs are enabled ambient calculation seems to be ignored
When graphics jobs are enabled ambient calculation seems to be ignored. To reproduce: 1. Open project.2. Enable Graphics jobs in Pla... Read more
Camera.Render() GC allocates 65 bytes per-frame
Steps to reproduce:1. Create a new project2. Open the profiler3. Enter Play mode Result: Camera.Render() GC alloc's 65 bytes per-fra... Read more
Loading bar not shown on startup
-e: see title, is flipped in the build-regression in 5.6.0 -repro:--build empty project for webgl--run it--NOTICE that no progress b... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Texture2D hash changes inside of an AssetBundle when rebuilding a SpriteAtlas bundle with an empty AssetPostprocessor Script enabled
- Aniso Level still applies when Generate MipMap is disabled in Texture Import Settings
- Mipmap Limit Groups long names are not truncated when creating a new Mipmap Limit Group with a long name
- “ArgumentException: Invalid double parameter.” error is thrown when Infinity is typed into the Fixed Timestep field
- GameObject becomes gray when using HDRP and STP together on macOS