Search Issue Tracker
Fixed in 5.5.2
Votes
0
Found in
5.5.0p2
Issue ID
863625
Regression
No
When graphics jobs are enabled ambient calculation seems to be ignored
When graphics jobs are enabled ambient calculation seems to be ignored.
To reproduce:
1. Open project.
2. Enable Graphics jobs in Player settings.
3. Build x64 Windows Build.
4. Launch the build.
Observe the cube. (enabled.png)
5. Disable Graphics jobs.
6. Build x64 Windows Build.
7. Launch the build.
Observe the cube. (disabled.png)
Expected results: both cubes look the same.
Actual results: firs cube have a much stronger shadow.
Important notes:
The ambient calculation is embedded in a custom Deferred Reflection shader (Kite-DeferredReflections.shader)
It uses ShadeSH9() to calculate the ambient.
5.4 handles shaders differently compared to 5.5
Apparently ShadeSH9() returns black if Graphics Jobs are enabled.
Reproduces with: 5.5.0f3; 5.5.0p1; 5.5.0p2: 5.6.0b3;
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Animator state transition preview clips are flickering when zooming in
- [Tile Palette] Sprites not rendering when brush tool "Paint a filled box with active brush" is used for the first time
- Adding available Nodes with longer names in Fragment Context window overflow Fragment Context window in Shader Graph
- Longer Shader Graph Property Reference names breaks VFX Graph Output Particle Node
- "DebugAllocatorMode" option changes when changed in another Editor instance
Add comment