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NullReferenceException is thrown when trying to access volumeStack from ...
How to reproduce:1. Open the attached “IN-99961” project2. Open the “OutdoorsScene” Scene3. Enter Play mode4. Observe the Console wi... Read more
Visual artifacts appear when using an Orthographic camera with a Reflect...
How to reproduce:1. Open the attached “IN-99316” project2. Open the “OutdoorsScene” Scene3. Enter Play mode4. Observe the Game View ... Read more
Not all animation properties are accessible when a prefab with an avatar...
How to reproduce:1. Open the attached “IN-100276” project2. Open the “SampleScene“3. In the Hierarchy window, select the “Renamed_Re... Read more
"nameFileIdTable" entry changes in the .meta file when reimporting a tex...
Reproduction steps:1. Open the attached “IN-100296.zip” project2. Drag any texture/.png file into the Project Window3. Right-click o... Read more
"Publish to Play" button becomes visible after the build profiles dupl...
Steps to reproduce: Create a new project Go to File -> Build Profiles Select the macOS platform and create a build Return to the ... Read more
onRemoveCallback is not called when removing an element from the Reodera...
Reproduction steps:1. Open the attached project "ReproProj"2. In the Project window, click on “/Assets/AnotherExampleSO.asset“3. In ... Read more
Cloud Diagnostics dashboard leads to a "Page not found" page when clicki...
Steps to reproduce: Create a new Unity project using the Universal 3D template Open the Package Manager window (Window > Package ... Read more
Cinemachine Camera does not maintain relative position to the target whe...
Reproduction steps:1. Open the attached “IN-99893.zip” project2. Open the “TimeTravelsSystemSceneTEST_CINEMACHINE” Scene3. Enter Pla... Read more
Project Settings Package Manager dropdown button text becomes offcentere...
Steps to reproduce: Create a new Unity project using the Universal 3D template Open the Package Manager window (Window > Package ... Read more
iOS Xcode project building fails when the build is appended
Reproduction steps:1. Create a new Unity project2. Build the project for the iOS platform3. Open the built Xcode project4. Sign the ... Read more
All about bugs
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Latest issues
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- Build stack trace contains invalid lines when building with IL2CPP using scripts with delegates containing generic types in the signature
- Entities Systems window has a “Show Full Player Loop” dropdown which does nothing when clicked after enabling “Show Full Player Loop”