Search Issue Tracker
Part of Composite Collider 2D falls through the collider - starts twitching
Steps to reproduce: 1. Open attached project2. Open scene "repro"3. Select "GameObject (1)" and notice that it has composite collide... Read more
Edit handles don't move together with the collider if it receives offset...
Steps to reproduce: 1. Open attached project2. Open scene "repro"3. In hierarchy select "GameObject (1)"4. Enable "Edit Collider" fo... Read more
[CircleCollider2D] Impossible to edit negatively scaled collider using e...
Steps to reproduce: 1. Create new project and add empty game object to scene2. Add Circle Collider to that object3. Scale that objec... Read more
VideoPlayer stops playing video after setting VideoPlayer.time
Steps to reproduce:1. Open attached project "something_2D.zip"2. Open "test" scene3. Enter play mode4. Watch video Expected result: ... Read more
GI Scene Visualizations and Preview display incorrect results
GI scene visualizations and preview display overbright results Reproduction steps:1) Open the scene `t1` or create a lightmap static... Read more
[Shuriken] Particle system glitch across all screen with particular mesh...
Steps to reproduce: 1. Open attached project.2. Open scene: REPRO3. Press play. Expected result: Two particles are small in size and... Read more
[Auto][UI] Compositing process gets stuck while building lighting
In the editor UI, compositing process gets stuck while building the lighting in auto mode when the light mode is set to Stationary o... Read more
[FBX] Specific models becomes light gray in scene view when mode is chan...
To reproduce:1. Open repro project2. Open ‘LightningTutorialOptimal’ scene3. Change scene view mode from ’Shaded’ to ‘UV Charts’.4.C... Read more
Crash after adding Component Canvas
Reproduction steps:1. Create New Project.2. Create Canvas.3. Create another Canvas. (Child of previous one).4. Create one more Canva... Read more
VideoPlayer.Play() doesn't start playing video from the beginning
Steps to reproduce:1. Open attached project "something_2D.zip"2. Open "test" scene3. Enter play mode4. Watch video Expected result: ... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Texture2D hash changes inside of an AssetBundle when rebuilding a SpriteAtlas bundle with an empty AssetPostprocessor Script enabled
- Aniso Level still applies when Generate MipMap is disabled in Texture Import Settings
- Mipmap Limit Groups long names are not truncated when creating a new Mipmap Limit Group with a long name
- “ArgumentException: Invalid double parameter.” error is thrown when Infinity is typed into the Fixed Timestep field
- GameObject becomes gray when using HDRP and STP together on macOS