Search Issue Tracker
Fixed in 5.6.0
Votes
0
Found in
5.6.0b3
Issue ID
863976
Regression
Yes
[CircleCollider2D] Impossible to edit negatively scaled collider using edit handles - collider gets truncated to dot
Steps to reproduce:
1. Create new project and add empty game object to scene
2. Add Circle Collider to that object
3. Scale that object to have negative scale
4. Enable "Edit Collider" and move any of the handles
5. Notice that collider instantly gets truncated to dot (or more likely - a circle with the minimum allowed radius)
Reproduced with: 5.6.0b3
Not reproducible: 5.5.0p3
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Texture2D hash changes inside of an AssetBundle when rebuilding a SpriteAtlas bundle with an empty AssetPostprocessor Script enabled
- Aniso Level still applies when Generate MipMap is disabled in Texture Import Settings
- Mipmap Limit Groups long names are not truncated when creating a new Mipmap Limit Group with a long name
- “ArgumentException: Invalid double parameter.” error is thrown when Infinity is typed into the Fixed Timestep field
- GameObject becomes gray when using HDRP and STP together on macOS
Add comment