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Profiler is not displaying any data when profiling Development Build
To reproduce:1. Open any project. (If you create a new project, then also create a scene for the build).2. Go to "Build Settings" an... Read more
[Physics2D] Invalid angularAcceleration calculated from torque
Steps to reproduce:1. Download project and open "testTorque" scene2. Open testTorque.cs and comment out line 153. Press play button4... Read more
unity_WorldTransformParams.w do not work with sprites
Steps to reproduce:1. Download project and open "testscene" scene2. There are 2 quad and 2 sprites in the scene3. Game Objects on th... Read more
Shadows are much darker when using a baked GI then realtime light
Shadows are much darker when using a baked GI then realtime light. To reproduce: 1. Open scene "Realtime with No Bake.unity". Note: ... Read more
Dragging GUISkin asset to the Hierarchy causes a crash in UnityEditorInt...
When .guiskin is from the Assets folder to the Hierarchy, Unity crashes as soon as the boundaries of Hierarchy are entered. Steps to... Read more
Caching MoveCache and GetCachedVersions with invalid arguments don't thr...
To reproduce: 1. Pull and update assetbundle/caching-api/tests2. Build locally or get a build from katana of that branch (build of a... Read more
RequireComponent does not add a component on the object that has the script
Reproduction steps: 1. Open the attached project;2. Open the scene 'TestScene';3. Create an empty gameobject;4. Drag 'NavMeshAgentTe... Read more
Full screen non native resolution setting in Windows builds creates a cr...
When you create a build in Windows and you set the resolution to a different setting that the native resolution of the monitor havin... Read more
Deep profile in player provides information it shouldn't
Reproduction steps:1) Open attached project2) Build and run "ScA" scene on any platform3) Open profiler window and profile installed... Read more
Clicking on profiler while standalone player is being profiled might cau...
Steps to reproduce: 1. Create new project2. Build and run standalone as development build (run it as windowed for an easier repro)3.... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Texture2D hash changes inside of an AssetBundle when rebuilding a SpriteAtlas bundle with an empty AssetPostprocessor Script enabled
- Aniso Level still applies when Generate MipMap is disabled in Texture Import Settings
- Mipmap Limit Groups long names are not truncated when creating a new Mipmap Limit Group with a long name
- “ArgumentException: Invalid double parameter.” error is thrown when Infinity is typed into the Fixed Timestep field
- GameObject becomes gray when using HDRP and STP together on macOS