Search Issue Tracker
By Design
Votes
0
Found in
5.6.0b2
Issue ID
866934
Regression
No
Deep profile in player provides information it shouldn't
Reproduction steps:
1) Open attached project
2) Build and run "ScA" scene on any platform
3) Open profiler window and profile installed game
Results:
4) Press "Deep Profile"
-- Notice that in "CPU Usage"s Overview section "BehaviourUpdate" has only one method shown ("LogStringToConsole")
5) Press "Deep Profile" again
-- Notice that in "CPU Usage"s Overview section "BehaviourUpdate" has more information - called method is displayed (UpdateCaller.Update())
Expected results:
Deep profile is Editor only feature. It shouldn't be working in any player.
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- The Up, Down and other Buttons in a Style Sheet's Inspector unselect items when they are clicked while they are disabled
- Virtual Player remains active and still launches when removed from Additional Editor Instances from a custom Play Mode Scenario
- UI Toolkit Editor Window Creator becomes not interactable and greyed out when a long name is entered
- [Web][iOS] Web Player keeps restarting on launch when Native C/C++ Multithreading is enabled
- "Add Scene to Scenes in Build" pop-up reappears after Scene has already been added and another Multiplayer Editor Instance is loaded
Add comment