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Rearranging lots of panels causes performance issues when CanvasGroup is...
Steps to reproduce:1. Download and open the attached project2. Enter Play Mode Result: huge performance drop due to rearranging pane... Read more
When Dualshock 4 is pluged in, Unity crashes after entering the Play mod...
Reproduction steps:1. Plug in Dualshock 4;2. Open the attached project;3. Open the scene "Stage1";4. Enter Play mode;5. Wait until t... Read more
physx::shdfnd::Foundation::getErrorMutex crash caused by a removing a cl...
Steps to reproduce:1. Open "cloth" project2. Load "crash" scene3. In the hierarchy select "Game Object"4. Remove cloth component 0x0... Read more
RigidbodyConstraints are ignored when rotating object with some ForceMode's
RigidbodyConstraints related to rotation doesn't work correctly when trying to rotate object with some ForceMode's. A little bit of ... Read more
Unity crashes after entering play mode a few times while a PS4 DualShock...
Repro Steps: 1. Open provided project2. Open the scene "Stage1"3. Enter play mode4. Stop play mode as soon as something's rendered (... Read more
Crash occurs when variable accessibility is changed from public to priva...
Reproduction Steps:1. Open Project2. Open "ImageFlip.cs"3. Make sure that variable at line 11 is set to publiclike this: public Mate... Read more
Unity incorrectly identifies a Managed Plugin as a Native Plugin
To reproduce:1) Open attached project2) Inspect "Assets\Plugins\NationalInstruments.DAQmx.dll" Expected: Its type is shown as Manage... Read more
When using multiple render targets, Unity build releases Render texture ...
Steps to reproduce:1. Download and open the project2. Build for standalone with development build/allow script debugging/x643. Run t... Read more
Unity crashes when using [DrawGizmo] attribute in generic class with gen...
Description:Unity crashes when trying to show gizmos (only if using the [DrawGizmo] attribute in a static method inside a generic cl... Read more
[VR Input] Touch Controller: Axis of thumbsticks max out at (+/-)0.99999...
VR Input] Touch Controller: Axis of thumbsticks max out at (/-)0.9999996 instead of (/-)1 1. Download attached project2. Setup Xbox ... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Texture2D hash changes inside of an AssetBundle when rebuilding a SpriteAtlas bundle with an empty AssetPostprocessor Script enabled
- Aniso Level still applies when Generate MipMap is disabled in Texture Import Settings
- Mipmap Limit Groups long names are not truncated when creating a new Mipmap Limit Group with a long name
- “ArgumentException: Invalid double parameter.” error is thrown when Infinity is typed into the Fixed Timestep field
- GameObject becomes gray when using HDRP and STP together on macOS