Search Issue Tracker
Fixed in 5.6.0
Votes
1
Found in
5.3.6f1
Issue ID
867987
Regression
Yes
When using multiple render targets, Unity build releases Render texture buffers upon switching fullscreen/windowed
Steps to reproduce:
1. Download and open the project
2. Build for standalone with development build/allow script debugging/x64
3. Run the build
4. Press Alt + Enter a few times to switch Fullscreen/Windowed
5. Look at the output log
Result: "Releasing render texture whose render buffer is set as Camera's target buffer with Camera.SetTargetBuffers!"
Reproduced on 5.3.6f1, 5.4.4f1, 5.5.0p4, 5.6.0b3
Not reproduced on 5.2.3f1
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Texture2D hash changes inside of an AssetBundle when rebuilding a SpriteAtlas bundle with an empty AssetPostprocessor Script enabled
- Aniso Level still applies when Generate MipMap is disabled in Texture Import Settings
- Mipmap Limit Groups long names are not truncated when creating a new Mipmap Limit Group with a long name
- “ArgumentException: Invalid double parameter.” error is thrown when Infinity is typed into the Fixed Timestep field
- GameObject becomes gray when using HDRP and STP together on macOS
Add comment