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[iOS][IL2CPP][Simulator][UnityEngine.iOS.Device.advertisingIdentifier] C...
Reproduction steps: 1. Open the attached "Archive" project.2. Make sure Target SDK in iOS Player Settings is set to Simulator SDK.3.... Read more
[iOS] Can't change Launch Screen Mode in Player Settings
To Reproduce: 1. Open any project and go to iOS Player Settings.2. Under iPhone/iPad Launch Screen try setting the type.3. Observe t... Read more
Unity crashes when closed after un-doing an action
Reproduction steps:1. Open the attached project2. Create a new GameObject3. Add the "UndoBugScript" to it4. Add any component to the... Read more
Deferred Rendering Path ignores Camera Rect when rendering to RenderTexture
Reproduction steps:1. Open the attached project2. Open the "TestScene"3. Enter Play mode4. Select Camera Left / Camera Right gameObj... Read more
[VR Input] Oculus Touch and OpenVR documentation wrong or button mapping...
The Documentation reports that the Left Controller Menu button on Vive corresponded to Button.Three (X) on the touch controller. How... Read more
[Android] Anisotropic filtering renders blurry on some ARM GPU devices
Steps to reproduce:1) Download attached project ' AnisotropingFilteringIssue.zip' and open in Unity3) Build and run 'BugTestScene' o... Read more
[Undo] Unity crashes when trying to undo component addition from a GameO...
Reproduction steps:1. Open the attached project2. Create two Game Objects3. Add an UndoBugScript to object A4. Make object B a child... Read more
[Particles] Particle Texture Sheet Animation flickers if Render Mode is ...
To reproduce:1) Open attached project and scene2) Play it and wait a bit - it takes about 10 seconds for emitting to start up Expect... Read more
[Undo] Component recreated without registering an undo operation
Reproduction steps:1. Open the attached project2. Create an empty GameObject3. Add "UndoBugScript" to the GameObject4. Add any compo... Read more
[Undo] A GameObject appears twice in the hierarchy after undoing
Reproduction steps:1. Open the attached project2. Create an empty GameObject A3. Add "UndoBugScript" to A4. Create a GameObject B as... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Texture2D hash changes inside of an AssetBundle when rebuilding a SpriteAtlas bundle with an empty AssetPostprocessor Script enabled
- Aniso Level still applies when Generate MipMap is disabled in Texture Import Settings
- Mipmap Limit Groups long names are not truncated when creating a new Mipmap Limit Group with a long name
- “ArgumentException: Invalid double parameter.” error is thrown when Infinity is typed into the Fixed Timestep field
- GameObject becomes gray when using HDRP and STP together on macOS