Search Issue Tracker
Won't Fix
Votes
0
Found in
5.5.0f3
Issue ID
869235
Regression
No
Deferred Rendering Path ignores Camera Rect when rendering to RenderTexture
Reproduction steps:
1. Open the attached project
2. Open the "TestScene"
3. Enter Play mode
4. Select Camera Left / Camera Right gameObjects in the hierarchy
5. Set their rendering path to Deffered
Result: Deferred rendering ignores the position and size of the Camera rect when it renders to a RenderTexture
Reproducible on: 5.4.4f1, 5.5.0p3, 5.6.0b3
Tested on Windows 10
Comments (1)
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Texture2D hash changes inside of an AssetBundle when rebuilding a SpriteAtlas bundle with an empty AssetPostprocessor Script enabled
- Aniso Level still applies when Generate MipMap is disabled in Texture Import Settings
- Mipmap Limit Groups long names are not truncated when creating a new Mipmap Limit Group with a long name
- “ArgumentException: Invalid double parameter.” error is thrown when Infinity is typed into the Fixed Timestep field
- GameObject becomes gray when using HDRP and STP together on macOS
icinema
Mar 15, 2018 06:04
Why won't this be fixed?