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Editor crashes when error is made in custom Deferred shader
Steps to reproduce:1. Download 869729_repro.zip and open "new" scene2. Open "Deferred_Lights" in VS3. Make mistake in shaders code w... Read more
[SubEmitters] Nested SubEmitter doesn't work when emission is set to bur...
Repro steps:1. Open Scene2 from attached project.2. Select both particle systems in the scene and observe their simulation3. The "Gr... Read more
[LightModule] Lights are not cleared when Stop() and Clear() are called.
Repro steps:1. Open Scene1 from attached project.2. Press Play3. Press the Space button to stop the particles4. Observe how the part... Read more
[iOS] Non-stretched default launch screen rendered on top of selected ba...
To Reproduce: 1. Open any project.2. In iOS Player Settings set the "iPhone Launc Screen" to "Image and background" (both relative a... Read more
[iOS][Xcode] Stack traces miss frames on iOS with IL2CPP and "Run in Xco...
Reproduction Steps:1. Open "StackTraceTest" project2. Open build settings3. Set "Run in Xcode as" to "Release"4. Build and deploy to... Read more
[VR][Asymmetric Frustum] Objects rendered through script are not offset ...
Steps to reproduce:1. Download and open the attached project on an HTC Vive connected machine2. Enter Play mode - this is fine3. Exi... Read more
The saved project version doesn't get overwritten when opened by a non-m...
To reproduce (and also version data):1) Create new project - as an example, let's say, with 5.6.0b12) Now close it, then open with 5... Read more
Enabling Canvas to a specific object crashes editor
To reproduce:1. Open project2. Open '01_Login' scene3. Play scene4. Click 'ENTER' -> 'ENTER' -> Home button(in right bottom co... Read more
Assertion error when setting avatar information on ModelImporter.sourceA...
Steps to reproduce:1. Download and open the attached project2 Open window at Window->Humanoid Animation Setting Window.3. Set a u... Read more
Game view becomes gray in Unity 5.5 when using PP stack with multiple ov...
To reproduce:1. Open project( link in edit)2. Play scene Expected vs Actual: Game view becomes gray instead of showing skybox Reprod... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Texture2D hash changes inside of an AssetBundle when rebuilding a SpriteAtlas bundle with an empty AssetPostprocessor Script enabled
- Aniso Level still applies when Generate MipMap is disabled in Texture Import Settings
- Mipmap Limit Groups long names are not truncated when creating a new Mipmap Limit Group with a long name
- “ArgumentException: Invalid double parameter.” error is thrown when Infinity is typed into the Fixed Timestep field
- GameObject becomes gray when using HDRP and STP together on macOS