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[Physics] [Prefab] [Undo] Crash when reverting prefab who had Rigidbody ...
To reproduce:1) Create new project2) Add a cube3) Add Rigidbody and Configurable Joint on that cube4) Make it a prefab5) Select the ... Read more
[Android] Distorted sprites on some Adreno GPU devices
Steps to reproduce: 1) Download attached project 'Solitaire.zip' and open in Unity2) Build and run 'Game' scene on a deviceNote: The... Read more
[Linux Editor] Collaborate is not is not publishing changes made to the ...
Collaborate cannot be used in the Linux editor - when trying to publish changes, the Collab UI popup is reset and changes are not up... Read more
gameObject's Multi-dimensional array becomes null when object is Instant...
To reproduce: 1.Download and open attached project2.Open "InstantiateBug" scene3.Enter Play mode4.Notice error in the console Expect... Read more
Unity does not automatically unload plugins used during runtime, results...
Steps to reproduce:1. Download and open the attached project2. Enter Play mode3. Exit Play mode4. Close the editor Result: crash, bu... Read more
Continuously loading prefab with AnimationClip, playing the clip and des...
How to reproduce:1. Open the attached project2. Open and Play Main scene3. Click on Begin button- It loads prefab from AssetBundle, ... Read more
[iOS][Metal] Rendering point array with Metal causes artefacts on iOS
When point array, stored in mesh filter, is rendered on iOS, using Metal API, visual artefacts appear. Steps to reproduce:1) Open th... Read more
Debug.Log used with non-existing Dictionary variable causes Editor to fr...
To reproduce: 1. Open attached project;2. Open "TestBug" scene;3. Enter play mode;4. Exit play mode. Expected result: Editor doesn't... Read more
Screen.dpi returns primary displays dpi when application is on secondary...
Steps to reproduce:1. Prepare a two monitor setup each with different DPI2. Open attached project "870209.zip"3. Build standalone4. ... Read more
PointerEventData.pointEnter is always null when Cursor.lockState = Curso...
Steps to reproduce:1. Open attached project2. Open "_root" scene3. Enter play mode4. Click on Game View and hover over the Button5. ... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Texture2D hash changes inside of an AssetBundle when rebuilding a SpriteAtlas bundle with an empty AssetPostprocessor Script enabled
- Aniso Level still applies when Generate MipMap is disabled in Texture Import Settings
- Mipmap Limit Groups long names are not truncated when creating a new Mipmap Limit Group with a long name
- “ArgumentException: Invalid double parameter.” error is thrown when Infinity is typed into the Fixed Timestep field
- GameObject becomes gray when using HDRP and STP together on macOS