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Error message "GetNextVideoFrameGeneric" has a spelling error: "GetNextV...
To reproduce:1. Open attached project;2. Import attached video clip;3. Enter play mode. Expected result: error message is "GetNextVi... Read more
Metal Editor Support should not appear in Player Settings on Windows ver...
Reproduction Steps:1. Go "Edit" -> "Project Settings" -> "Player".2. In Inspector, scroll down to the Rendering section.3. Obs... Read more
Detached windows do not appear on main display after disconnecting secon...
When you have windows opened in secondary display (not main) and you disconnect that monitor, then other windows like "Lighting" do ... Read more
Occlusion matrix doesn't start at the same location as the clipping plane
Reproduction steps:1. Create a new project2. Create a camera in a scene with occlusion culling baked.3. Go to Occlusion > Visuali... Read more
WebGL Memory Crash in Firefox 32-bit when WebGL memory size is increased
To reproduce:1. Create new project2. Switch platform to WebGL3. Set WebGL Memory Size to 7004. Build project5. Upload project to ser... Read more
Crash on stopping server when using network manager on standalone build
Reproduction steps:1. Open project attached (ServerExitBug.zip)2. Open scene "MainMenu" (Assets -> Contect -> Scenes)3. Build ... Read more
Canvas position update lag by one frame in Camera render mode when Canva...
How to reproduce: 1. Open attached project and "UI lagging one frame" scene2. Enter play mode3. Button "Root as parent (one frame la... Read more
New AnimatorControllerLayers get created without a default StateMachine ...
Steps to reproduce:1. Open the newest attached project "Layers.zip"2. Go to Window/Generate Animation Controller and save it3. View ... Read more
Project splash screen settings disabled after opening project with Perso...
How to reproduce:1. Open attached "Git" project using a Personal license2. Go to Edit -> Project Settings -> Player -> Spla... Read more
[Mono Runtime Upgrade] Project fails to build for iOS in XCode
1. What happenedThe build is OK in Editor, but then fails to be deployed to device from Xcode.Error is:.../New Unity Project/ios1/Cl... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Texture2D hash changes inside of an AssetBundle when rebuilding a SpriteAtlas bundle with an empty AssetPostprocessor Script enabled
- Aniso Level still applies when Generate MipMap is disabled in Texture Import Settings
- Mipmap Limit Groups long names are not truncated when creating a new Mipmap Limit Group with a long name
- “ArgumentException: Invalid double parameter.” error is thrown when Infinity is typed into the Fixed Timestep field
- GameObject becomes gray when using HDRP and STP together on macOS