Search Issue Tracker
By Design
Votes
0
Found in
5.5.0p1
Issue ID
872158
Regression
No
New AnimatorControllerLayers get created without a default StateMachine when creating through script
Steps to reproduce:
1. Open the newest attached project "Layers.zip"
2. Go to Window/Generate Animation Controller and save it
3. View the newly created animator controller in the Animator window
Expected Behaviour: all layers have regular default states and stateMachines
Actual Behaviour: last layer is completely empty and nothing can be properly done with it
Reproduced on: 5.3.7p2, 5.4.4p1, 5.5.0p1, 5.5.1f1. 5.6.0b5
Notes:
-unable to get or set stateMachine because default one does not exist(NullRefference error)
-can still set the name, defaultWeight and other parameters
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- "Shader warning in 'Hidden/Light2D': implicit truncation of vector type" is thrown when building Universal 2D template
- AI Assistant breaks compilation of packages using System.Runtime.CompilerServices.Unsafe via auto-referencing
- Unity Hub checks the "Documentation" module by default on the 6.4 and 6.5 streams despite that it was unchecked with the previous installs
- Shortcut that toggles between Dopesheet and Curves Views in the Animation Window's Timeline is mislabed
- Property List Items Overlap onto the Property List's top edge when scrolling through a long Property List
Add comment