Search Issue Tracker
On pressing Collab/Members, Services windows remains in focus
Happens either on mac OS 10.12.3.(16D32) or Window 10 Pro 64-bit (10.0, Build 14393). Originally found in:Version 5.6.0b4 (ba7e92b3a... Read more
Unity loads 'Untitled' (empty) scene when canceling building process
Reproduction steps:1) Open "879562_SceneChangesAreLost.zip" project2) Open "rand" scene3) Make some scene changes, for example dupli... Read more
SkinnedMeshRenderer's Mesh looks strange when different mesh is selected...
To reproduce:1. Create a new project.2. Create Empty game object.3. Add "Cloth" component to it.4. In "Skinned Mesh Renderer" select... Read more
Cannot add sprites to the scene view
Steps to reproduce : - import the project attached- try to drag and drop the sprite in the scene view and notice that it doesn't wor... Read more
Assertion failed when setting the Scene View to Shadowmask Overlap
Steps to reproduce : - import the project attached- open the "Car" scene- change the Scene View to Shadowmask Overlap and notice the... Read more
System.Runtime.WindowsRuntime.dll and System.Runtime.WindowsRuntime.UI.X...
They should be referenced when using .NET 4.6 API compatibility level. Repro steps: 1. Open attached project2. Build it for Windows ... Read more
'Invalid index' error when deleting custom resolution
To reproduce:1. Create new project2. Add custom resolution3. Delete custom resolution Actual: Notice error in console Invalid index ... Read more
Unity Crashes when you remove Mesh from SkinnedMeshRenderer, when object...
To reproduce, there are 2 ways:1. Open new project.2. Open SceneView3. Create Empty game object.4. Add "Cloth" component to it.5. In... Read more
Crash when setting a high custom resolution
Steps to reproduce : - create a new project- set a custom resolution of 8000x4000 and Unity will crash *Note:Couldn't repro this on ... Read more
Entering config change project view selection to avatar and then Inspect...
Entering config change project view selection to avatar and then Inspector doesn't UnLock after exiting configuration - Windows only... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Texture2D hash changes inside of an AssetBundle when rebuilding a SpriteAtlas bundle with an empty AssetPostprocessor Script enabled
- Aniso Level still applies when Generate MipMap is disabled in Texture Import Settings
- Mipmap Limit Groups long names are not truncated when creating a new Mipmap Limit Group with a long name
- “ArgumentException: Invalid double parameter.” error is thrown when Infinity is typed into the Fixed Timestep field
- GameObject becomes gray when using HDRP and STP together on macOS