Search Issue Tracker
Duplicate
Votes
0
Found in
5.6.0b5
Issue ID
879526
Regression
Yes
Unity Crashes when you remove Mesh from SkinnedMeshRenderer, when object has Cloth component
To reproduce, there are 2 ways:
1. Open new project.
2. Open SceneView
3. Create Empty game object.
4. Add "Cloth" component to it.
5. In "SkinnedMeshRenerer" select any mesh.
6. Undo this action.
OR
1. Open new project.
2. Open GameView.
3. Create Empty object.
4. Add "Cloth" component to it.
5. In "SkinnedMeshRenderer" select any mesh.
6. Undo this action. (no crash yet)
7. Open SceneView.
8. In "SkinnedMeshRenderer" open Mesh selection. - CRASH
Expected result: no crash
Actual result: crashes at SkinnedMeshRenderer::UpdateVertexBuffer
Notes: Cloth component is needed for this crash.
Reproducible: 5.6.0a1, 5.6.0b7
Not reproducible: 5.5.1f1 (or any other 5.5)
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Texture2D hash changes inside of an AssetBundle when rebuilding a SpriteAtlas bundle with an empty AssetPostprocessor Script enabled
- Aniso Level still applies when Generate MipMap is disabled in Texture Import Settings
- Mipmap Limit Groups long names are not truncated when creating a new Mipmap Limit Group with a long name
- “ArgumentException: Invalid double parameter.” error is thrown when Infinity is typed into the Fixed Timestep field
- GameObject becomes gray when using HDRP and STP together on macOS
This is a duplicate of issue #845868