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[WebGL] [Edge] Cubemap Reflections blurry in Microsoft Edge
To reproduce:1) Open attached project2) Build it for WebGL3) Run it on Edge Reproduced in 5.5.0f3, 5.5.2p3, 5.6.0f1, 2017.1.0a3 Repr... Read more
[PLM] Errors in the console while switching Directional Mode
PVRContextManager::SetRenderPassHash could not find lightmap is thrown in console when Directional Mode is toggled in Lighting windo... Read more
Application with missing monobehaviour takes 10 minutes to load
Steps to reproduce:1. Open attached project2. Build and run for standalone-Application takes about 10 minutes to load Expected resul... Read more
[Video] Unable to play preview in object selection dialog if it's not tr...
Reproduction Steps:1. Import attached project.2. Open "Test" scene.3. In Hierarchy, select "Not Transcoded".4. In Inspector, click t... Read more
When move gizmos arrows overlap, further drawn arrow gets selected
In scene view, when placing scene view camera as objects move gizmo "Y" axis arrow overlap "Z" axis arrow, selecting "Y" axis select... Read more
Memory leak after changing display from UI render camera to main camera
Steps to reproduce:1. Download "Testmemoryleakui.zip" and open "test-scene" scene2. Open Profiler window3. Press play button4. Press... Read more
Custom Inspector Tooltips don't work with UnityEvent fields and no error...
1. Create a new project2. Add the attached script EventsWithoutTooltips.cs to any game object3. Hover over Example Event field name ... Read more
Dragging Audio Source component to GameObject Inspector window creates a...
How to reproduce:1. Open the attached "Test audio" project2. Create an empty GameObject and drag "FABRIC_Flag..." audio source file ... Read more
ps_process_raw crash caused when trying to access the microphone source
Steps to reproduce:1. Open "Vox Magicka.zip" project2. Load "Test Scene" scene3. Enter playmode-Crash Note: Check TestScript.cs line... Read more
Net ids don't match
netId's don't match between multiple editors. Same number is mapped to different game object on different instances of the game. Rep... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Texture2D hash changes inside of an AssetBundle when rebuilding a SpriteAtlas bundle with an empty AssetPostprocessor Script enabled
- Aniso Level still applies when Generate MipMap is disabled in Texture Import Settings
- Mipmap Limit Groups long names are not truncated when creating a new Mipmap Limit Group with a long name
- “ArgumentException: Invalid double parameter.” error is thrown when Infinity is typed into the Fixed Timestep field
- GameObject becomes gray when using HDRP and STP together on macOS