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Xbox controller's View and Share buttons are not registered correctly wh...
How to reproduce: Open the attached project “IN-16317.zip“ Open the “Assets/New Controls.inputactions” Expand the “New action“ under... Read more
[2020.3] Undo skips a value when used on values with [CustomEditor]
How to reproduce:1. Open the user-attached project2. Open the “SampleScene” Scene3. Select the Cube GameObject in the Scene4. Change... Read more
Sprite Atlases are not released when removing unused assets in Build
How to reproduce:1. Open the attached project from the Google Drive2. Open the Addressables Groups window (Window → Asset Management... Read more
UI Elements do not respond to user interaction when playing in Fullscree...
How to reproduce:1. Open the user-attached project2. Open the Game View3. Make sure “Fullscreen on” is selected4. Enter Play Mode5. ... Read more
[MacOS] Incoming calls are not handled correctly when Unity Player is no...
How to reproduce:1. Open the attached Project "1353293_FaceTime.zip"2. Build and Run the Project3. Call the machine the Build is run... Read more
Editor crashes on startup when Mixed Callstacks diagnostics switch is en...
Steps to reproduce:1. Download and open the attached project2. Go to "Preferences> Diagnostics> Core" and enable3. Enable Mixe... Read more
[Undo] Undoing prefab instancing leaves ghost objects in scene that thro...
How to reproduce: Create new project Create a cube object in scene Make it a prefab by dragging it from hierarchy into project view ... Read more
Expose Parse Escape Character
Expose Pase Escape Character through TextElement. (UXML) Note - Link to the forum where the issue was raised https://forum.unity.com... Read more
[Android][Graphics] Visual artifacts appear when a Terrain has "Draw Ins...
How to reproduce:1. Open the user’s attached “TerrainTest.zip“ project2. Build and Run for Android3. Walk with the character using a... Read more
[MacOS] Mouse gets stuck on right click drag in scene after right-clicki...
How to reproduce: Create new project Right click anywhere in hierarchy and then close the opened context window (left-click anywhere... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Texture2D hash changes inside of an AssetBundle when rebuilding a SpriteAtlas bundle with an empty AssetPostprocessor Script enabled
- Aniso Level still applies when Generate MipMap is disabled in Texture Import Settings
- Mipmap Limit Groups long names are not truncated when creating a new Mipmap Limit Group with a long name
- “ArgumentException: Invalid double parameter.” error is thrown when Infinity is typed into the Fixed Timestep field
- GameObject becomes gray when using HDRP and STP together on macOS