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Editor crashes in mono_add_process_object when building project
To reproduce: 1. Open the project, attached by user2. Build standalone project Expected: editor does not crashActual: editor crashes... Read more
Particle system with distance emission do not appear when the parent obj...
Particle system does not emit if its parent object is moving with RigidBody.MovePosition(). Reproduction steps:1. Open the attached ... Read more
Clicking message in Console window opens a new Xamarin Studio instance e...
- Create a script in Unity that has two or more compiler errors- Set your default code editor in Unity's Preferences to Xamarin Stud... Read more
Running complex procedural geometry crashes unity after few chunks were ...
Steps to reproduce:1. Open attached project2. Open "SandBox" map3. Play the scene Expected result: the game should not crash after f... Read more
Editor crashes when calling DestroyImmediate(gameObject) in Awake during...
It seems that crash is caused by Invoke method being called multiple times in a for loop. To reproduce: 1. Open the project, attache... Read more
Canvas Dropdown element position lost after re-sizing viewport with Canv...
Steps to reproduce: 1. Open attached project2. Open TestScene3. Find "Content" gameObject under Canvas->DropDown->Template->... Read more
Animated material color always returns default value at runtime
To reproduce: 1. Open project, attached by tester2. Open scene, if not open3. Press Play4. Press X on the keyboard, which prints the... Read more
Physics.Raycast and Rigidbody.SweepTest don't detect backfaces when Phys...
To reproduce: 1. Download attached project "queriesHitBackfaces.zip" and open in Unity2. Open "test" scene3. Press "Play" button4. O... Read more
[Android] Application crashes with Fatal signal 11(SIGSEGV) when using S...
Steps to reproduce: 1) Download attached project 'ShurikenCrash.zip' and open in Unity2) Build and run 'Play' scene on a device3) Dr... Read more
Anima2D: moving a bone in the animator and then undoing it causes an ass...
Reproduction steps:1. Open the attached project "kitchen.zip";2. Select Anima2D component of WeabooAnima2DTest;3. Open up Animation ... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- VFX Graph particles are not culled when using URP and Frustum Culling is enabled on VFX Mesh Output
- Texture2D hash changes inside of an AssetBundle when rebuilding a SpriteAtlas bundle with an empty AssetPostprocessor Script enabled
- Aniso Level still applies when Generate MipMap is disabled in Texture Import Settings
- Mipmap Limit Groups long names are not truncated when creating a new Mipmap Limit Group with a long name
- “ArgumentException: Invalid double parameter.” error is thrown when Infinity is typed into the Fixed Timestep field