Search Issue Tracker
By Design
Votes
0
Found in
5.6.0f3
Issue ID
900069
Regression
Yes
Particle system with distance emission do not appear when the parent object is moving
Particle system does not emit if its parent object is moving with RigidBody.MovePosition().
Reproduction steps:
1. Open the attached project;
2. Enter a play mode;
Expected results: particles should appear in the game view even if its parent is moving;
Actual results: particles do not emit.
Reproduced on: 5.5.0f3, 5.6.0f3, 2017.1.0b1.
Not reproduced on: 5.4.4p3.
By design: using MovePosition to move a non-kinematic RigidBody is incorrect and you should be setting the velocity directly. Move Position is more for when you want to teleport an object and don't want the velocity to be updated.
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Font character thickness does not adjust properly in UI Toolkit text when changing Bold Weight in Font Asset
- Multiple "[...] is inaccessible due to its protection level" errors are thrown when opening project with Unity Version Control installed
- Sorting icons are tiny and misaligned in Import Activity window
- The Undo system does not record HideFlags.HideInHierarchy changes
- [Linux] Bug Reporter window is in Light mode when the Editor theme is Dark mode
Add comment