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[Mac] Editor doesn't detect Facebook module,even though it's in the inst...
Repro steps: 1. Open Unity2. Open File -> Build Settings -> Facebook -> Open Download Page3. Download and install the Faceb... Read more
[macOS] "Video Player" component rendering video with artifacts
Repro steps: 1. Open the projects "TestScene" Scene2. Enter Play mode Expected result: Video is rendered without artifactsActual res... Read more
UnityWeb Request and WWW Request fail to function on a poor internet con...
Steps to reproduce:1. Download Charles software or something that can simulate poor internet connection (https://www.charlesproxy.co... Read more
[Handles] Handles not appearing in scene view when in tool mode
Handles not appearing in scene view when in tool mode 1. What happened When using e.g., BoxBoundsHandle via a tool mode (e.g., edit ... Read more
[Android] Light flickers when using Spotlight with Cookie and moving awa...
To reproduce: 1. Download and open "LightCookie.zip" project.2. Build and run on a device.3. Observe how lighting flickers. Expected... Read more
Particles do not fill Cone shape correctly when Cone Scale is changed
To reproduce:1. Create new project.2. Create new Particle system.3. Lets it's Emission Rate over Time to 200.4. In "Shape module" se... Read more
ParticleSystem BurstSpread mode is not spreading particles evenly
To reproduce:1. Create new project.2. Create new Particle System.3. Set its Emission 'rate over time' to 50.4. In Shape module, set ... Read more
Setting Serialization mode to Force Text results in a size of the List b...
How to reproduce:1. Open the attached "GlobalTest" project and open "ExampleScene" scene2. Inspect the GameObject, notice that there... Read more
Object's rotation is mixed up, when object is rotated in X or Z axis
To reproduce:1. Create a new project.2. Create empty object.3. Rotate it's X by 2704. Try to rotate object around Y and Z. Actual re... Read more
[Legacy] Animation will not play after attempting to be played when it's...
Reproduction steps:1. Open the attached project.2. Play the "Test" scene.- Calls to Play after the GameObject is enabled will not pl... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Texture2D hash changes inside of an AssetBundle when rebuilding a SpriteAtlas bundle with an empty AssetPostprocessor Script enabled
- Aniso Level still applies when Generate MipMap is disabled in Texture Import Settings
- Mipmap Limit Groups long names are not truncated when creating a new Mipmap Limit Group with a long name
- “ArgumentException: Invalid double parameter.” error is thrown when Infinity is typed into the Fixed Timestep field
- GameObject becomes gray when using HDRP and STP together on macOS