Search Issue Tracker
By Design
Votes
0
Found in
2017.1.0b4
Issue ID
908245
Regression
No
ParticleSystem BurstSpread mode is not spreading particles evenly
To reproduce:
1. Create new project.
2. Create new Particle System.
3. Set its Emission 'rate over time' to 50.
4. In Shape module, set Mode to Burst Spread.
Actual result: particles are not spread.
Expected result: particles would be spread over the shape.
Reproducible: 5.6.0f2, 5.6.0p3, 2017.1.0b4
Note: It was added only in 5.6.0f2 (spin 2)
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Texture2D hash changes inside of an AssetBundle when rebuilding a SpriteAtlas bundle with an empty AssetPostprocessor Script enabled
- Aniso Level still applies when Generate MipMap is disabled in Texture Import Settings
- Mipmap Limit Groups long names are not truncated when creating a new Mipmap Limit Group with a long name
- “ArgumentException: Invalid double parameter.” error is thrown when Infinity is typed into the Fixed Timestep field
- GameObject becomes gray when using HDRP and STP together on macOS
Add comment